How exactly she’ll make her appearance has yet to be seen, but Morten and the rest of the studio certainly appear confident in the content they have cooking. Do we feel like there are other aspects of Nova that are worth drilling down on? That’ll be a judgment call as we get further in. But do we feel resolved at the end of it? Are there more things we want to explore with Nova? If so, there are lots of other great characters to explore. With James Harper, Dave Fennoy, Robert Clotworthy, Brian Bloom. Hopefully it plays out as great as we’re expecting. StarCraft II: Wings of Liberty: Directed by Nicholas S. We want to see how it resonates with players, but also how we feel about the content as a team, as we get through it. We have something in mind. Nova feels like a character who has so much story behind her that hasn’t necessarily been exposed to players. We wanted, when you see her in-game, to get that hint of backstory, and then blow that out and make it a focus on one character, more of a personal story. Morten had a lot to say about the studio’s ideas for Nova and her own story: Polygon got a second interview exclusively with lead producer Tim Morten, who had a lot to say about the third upcoming DLC content pack, Legacy of the Void. The news that Starcraft II was going free-to-play came out of Blizzcon over the weekend, where the company also announced a new expansion for World of Warcraft, Battle for Azeroth.Nova was originally intended to be a lead character in a spinoff game originally meant to be called StarCraft: Ghosts that was announced in 2002 then cancelled after an indefinite hiatus. In that case, though, it wasn't a case of monetising an already successful product, but attempting to rescue a flailing one - ultimately to no avail. Gearbox also implemented a similar system with Battleborn, allowing free access to a chunk of the multiplayer and selling an upgrade to the full retail version. Starbreeze tried a similar idea with Payday 2, giving away more than five million copies of the base game for a limited time earlier this year, and then selling an "upgrade" an Ultimate Edition that included all of the DLC. Both Heart of the Swarm and Legacy of the Void sold more than one million units within two days, and they are likely to receive a boost in popularity as a result of the new business model. Starcraft II has been a very lucrative product for Activision Blizzard, shipping almost five million units after just six months. Blizzard is extending the life of StarCraft 2 with story-driven downloadable content focused on Nova, the Terran ghost who first appeared in-game in Wings of Liberty. Anyone who already owns Wings of Liberty can claim Heart of the Swarm for free between November 8 and December 8. Each will be available for $14.99 each, or as a collection for $39.99. "With the massive Wings of Liberty single-player campaign, endlessly replayable co-op mode, prestigious ranked ladder, comprehensive map-making tools, and more, StarCraft II now delivers the ultimate real-time strategy experience completely free," Blizzard CEO Mike Morhaime said in a statement.īlizzard will continue to monetise the game through its expansion content: Heart of the Swarm, Legacy of the Void and Nova Covert Ops, which were originally released in 2013, 20 respectively. Blizzard will also grant free access to Starcraft II's co-op mode, and its multiplayer ranked ladder once a player reaches ten unranked wins in a day. Starting on November 14, the game's Wings of Liberty campaign - which shipped with the game in July 2010 - will be free to all users. Blizzard Entertainment is switching the business model of Starcraft II, making a significant portion of the game entirely free-to-play.
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