![]() DriveawayĪ Driveaway is a game play aspect introduced in Burnout Paradise and typically happens in strong vehicles. Notice that all of the required parts of the car are still intact. Despite this a bike will still not display any damage, but remains in a wrecked state.Ī very bad driveaway accident. Even a minor scrape into a wall at high speed can cause the player to crash and make the bike slam onto the ground. The bikes don't show any signs of cosmetic damage such as scratches or bodywork deformation. Crashing will cause the biker to disappear and leave the riderless bike to slide down the road for a few yards. When driving on a Bike the player will wreck with much greater ease, and with no chance of driving away. Such as landing on the roof after a failed flat spin or barrel roll and still be driveable. After any crash a player will have their vehicle respawn fully repaired, but with a minor boost reduction.Īn extremely strong vehicle, such as a Hunter Olympus, Hunter Takedown 4X4, or Carson Inferno Van may be able to survive accidents that other cars cannot. The top part of the car is the most vulnerable: smashing it against an obstacle or landing the car upside-down (both common results of unsuccessful stunt attempts) will almost always result in an instant wreck this is the same principle behind vertical takedowns. This happens particularly in head-on collisions were the front wheels are more susceptible to become detached. ![]() The black and white filter was later removed in the Davis update.Ī Wreck is caused when the vehicle loses one or more of its wheels in a crash or suffers too much damage to function. Note the lack of a front wheel, rendering the car un-drivable. This occurs when a rival that was taken down by the player takes down the player.īurnout Paradise expands on typical crash types seen in other games by making crashes split into two types depending on how severe the crash is.Ī wrecked Nakamura SI-7. Taking down a Rival later in the same event earns a player a Revenge Takedown.Ī Revenge crash is similar to a Taken Down crash. The second only seen in Burnout Revenge and Burnout Paradise is that the camera will focus on the Rival that took the player down as they are marked as a Revenge Rival. The first difference is that the crash was not caused by the player but rather by a Rival ramming them. It is not seen in Burnout 1 and 2 since those games do not feature Takedowns. Crashes such as Fly Boy! which is where a car crashed car is sent into the air and Bus-ted! where a car crashes into a bus.Ī Taken Down crash is mostly the same as a Wreck sequence with a few key differences. Players are awarded Burnout Points and bonus based on how they crashed in Burnout 3. It won't repeat the crash unlike in Burnout 1, and the player will respawn faster if nothing else happens, such as the player crashes into a wall and no traffic or other racers collide with the player's wreck. In Burnout 2, the camera will view the ongoing crash at different positions as it follows the players car whilst it continues its path of crashing. These crashes could be saved and viewed later. Vehicles and walls are the largest risks but in Burnout Paradise a Crash can also be caused by unsuccessfully landing a Barrel Roll or other unsuccessful stunts.Ī crash in Burnout 1 will activate a replay showcasing the crash three times with each from a different camera angle. This can be caused by anything from Traffic Islands to Tuk-Tuks. Crashed! is when the player hits something that causes their vehicle to wreck. ![]() Vehicles using Speed or Stunt boost will have a small amount of boost removed from their bar whilst Aggression boost vehicles will have a small chunk removed from their boost bar unless it is at its minimum length in which case a small amount of boost is removed.Ī crash will always result in the vehicle being wrecked. Crashing in Burnout Dominator will result in a loss of Supercharge Boost.Ī crash in Burnout Paradise has different effects on different vehicles. A crash in Burnout 3, Burnout Legends and Burnout Revenge will remove a chunk of Boost unless the vehicle has a 1x boost bar where a small amount of boost is lost instead but during a crash the player will enter Impact Time. A crash will result in a loss of Boost in Burnout 1 and Burnout 2: Point of Impact. The costs for crashing vary for each game. There are various types of Crashes in the Burnout series. After any crash a player will have their vehicle respawn fully repaired after a few seconds. In these instances the camera cuts away into a special cinematic to show the player's car turn into a crumpled mess. Wrecking is a large aspect of the game play throughout the Burnout series whether it be into traffic, into a wall, being taken down, during an event or during freeburn. For Crash events in the Burnout series, see Crash. This article is about Wrecks in the Burnout series.
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