![]() I think there is a large audience that is interested in creating. So, Second Life should have possibilities and appeal to such people. In recent Metaverse podcasts Gianna has talked about explaining what Skyrim would be like if one could build inside that game. So, how does one get more people interested in Second Life? I think we can reasonably suppose Patterns, Creatorverse, and now Blocksworld are the other sources directions.īut giving up on the huge investment that Second Life is, is probably not an option. That is simple diversification verses one basket planning. They would also be looking for other sources of income in case they can’t. ![]() So, management in such a case would be asking how does one turn that around. The number of regions people are paying for is decreasing. While I don’t have the stats in presentation form yet, Second Life to all appearances is slowly losing users. Plus it is earning them millions of dollars per year. ![]() The company has tens of millions of dollars invested in the creation of Second Life. Management is likely concerned with where their primary cash cow, Second Life, is wondering off to. I can’t know, but I believe there is another less obvious direction. Creatorverse is an obvious example of the Lab moving in that direction as is this acquisition of Blocksworld. I think it is obvious the Lab wants to compete in the mobile computing/gaming world. The official announcement about Linden Lab acquiring this game and company is here: Linden Lab® Acquires Blocksworld. One of my thoughts was when will someone build this game in Second Life?
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